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	<title>Comments on: Brain Implants May Let &#8216;Locked-In&#8217; Patients Speak</title>
	<link>http://www.inthedays.com/knowledge-increased/brain-implants-may-let-locked-in-patients-speak/</link>
	<description>Current news events in the light of biblical prophecy</description>
	<pubDate>Thu, 28 Aug 2008 03:02:21 +0000</pubDate>
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		<title>By: YeshuaAgapao</title>
		<link>http://www.inthedays.com/knowledge-increased/brain-implants-may-let-locked-in-patients-speak/#comment-14230</link>
		<author>YeshuaAgapao</author>
		<pubDate>Tue, 27 May 2008 20:18:48 +0000</pubDate>
		<guid>http://www.inthedays.com/knowledge-increased/brain-implants-may-let-locked-in-patients-speak/#comment-14230</guid>
		<description>If you want to see well thought-out neural interface scenarios, see GURPS Space, GURPS Bio-Tech, GURPS Vehicles, and particually GURPS TransHuman Space (hard scifi 21st-22nd century transition with emphasis on computer and bio technology with sublight interplanetary space travel).

The BattleTech game has partial-use of neural interface technology via NeuroHelmets (Neural Interface Helmets in GURPS).  It is only being used for balance and motor control optimizations of the BattleMechs.</description>
		<content:encoded><![CDATA[<p>If you want to see well thought-out neural interface scenarios, see GURPS Space, GURPS Bio-Tech, GURPS Vehicles, and particually GURPS TransHuman Space (hard scifi 21st-22nd century transition with emphasis on computer and bio technology with sublight interplanetary space travel).</p>
<p>The BattleTech game has partial-use of neural interface technology via NeuroHelmets (Neural Interface Helmets in GURPS).  It is only being used for balance and motor control optimizations of the BattleMechs.</p>
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